Minecraft:Erisiana route standards: Difference between revisions

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* Purple for restricted areas
* Purple for restricted areas


Signs must be posted at each major bridge and cave. They must also be posted at each exit and jurisdictional change (district, province, nation, etc).
Signs must be posted at each major bridge, cave, and body of water. They must also be posted at each exit and jurisdictional change (district, province, nation, etc).


[[Category:Highways of Erisiana]]
[[Category:Highways of Erisiana]]
[[Category:Government of Erisiana]]
[[Category:Government of Erisiana]]
[[Category:Erisiana]]
[[Category:Erisiana]]

Revision as of 00:04, 22 October 2017

Template:Hatnote

The Erisiana route standards are a series of standards designed to make roads safer, easier to navigate, and more aesthetically pleasing.

These standards, unless otherwise excepted or grandfathered, apply to all roads, including provincial level routes.

Naming and numbering

New routes will be numbered based on direction of travel. North/south routes will be even, and east/west routes will be odd. Special-purpose short route spurs can be badged with something like "Scenic" or "Business."

Additional names may be applied to the highway, such as "Portsmouth bypass" or "Kallisti Expressway."

The route must either be tagged with a provincial or confederation moniker. Single-letter abbreviations are permissible, but must be disambiguated if there is a potential for overlap.

Suffixes

The following route suffixes are permissible:

  • Scenic or S - scenic routes
  • Business or B - business routes

Abbreviations

Abbreviations to be used in route names shall be standardised by Erisiana, to ensure confusion does not ensue. The following abbreviations are permissible:

  • A - Atlantis (territorial level routes)
  • BE - Bell's End (territorial level routes)
  • E - Erisiana (confederation level routes)
  • M - Malaclypse (provincial level routes)
  • MH - Mountain Home (territorial level routes)
  • Mo - Mojo (provincial-level roues)
  • NS - New Seattle (city-level routes)
  • R - Ravenhurst (provincial level routes)
  • T - Terminus (territorial level routes)

Jurisdiction

Routes contained entirely within a given province and have no foreign destinations will be considered provincial or territorial routes. All other routes (routes that cross provinces or territories, or have foreign destinations) will be confederation-level. The sole exception is a route of sufficient importance that it is maintained by the confederation directly.

Communes and districts may make their own routes with permission of the province, but such permission has yet to be granted.

Lighting

Light levels above 7 must be maintained on the road surface to prevent mob spawning. Torches (the predominant method) or other fixtures may be used, depending on the location.

Exceptions to this may be granted to scenic routes where low light is desired; in such cases, redstone torches should be used as simple markers.

Height and width

New roads must be 5 wide, unless a minor or lightly-travelled route. On diagonals, the width must be the width of a straight section plus one. The absolute minimum width is 3 without special dispensation. Caves and tunnels are subject to this as well.

Caves, tunnels, and bridges must be at least 4 high, or 5 on inclines.

Bends

Unless geography or other constraints require, no sharp bends (defined as bends with a distance under 5 metres minimum distance from the centreline of both portions of the road the bend connects) may be built. Areas with sharp bends must be marked.

Materials

Confederation-level routes must be made out of stone brick or concrete, unless granted special dispensation. Older routes may use cobblestone, if they are already paved in it. Provincial routes may use materials as they see fit, but should use cobblestone or stone brick for new construction. Caves do not require pavement.

Caves and tunnels

Caves and tunnels that routes pass through must be well-lit to keep out mobs. Caves and tunnels must meet all width requirements or be modified to do so, unless grandfathered.

Caves must have all non-route areas of the cave either sealed off or have a door in place with a warning, as mobs may infiltrate from unexplored areas of the cave with no light, or users may become lost.

Pavement Markers

Pavement markers in areas of ambiguity where the pavement ends may be added alongside the road. They should be yellow-coloured and distinctive, going every other block on one or both sides (if both sides, in an alternating pattern, for visual interest).

Areas where travellers should yield must have a white line with a yellow caution sign stating to yield.

Red lines should indicate forbidden areas of travel, or specific prohibitions.

Arrows may be used if direction of travel is unclear.

Unsafe routes

Routes which do not meet safety standards must be signed with clear caution warnings at each terminus. Ideally, another, safer route should be provided.

Signage

These colours must be used for signage (but can use any material as long as it matches the colour):

  • White for information (distances, exits, route beginning, etc)
  • Green for confederation or provincial parks
  • Cyan for points of interest
  • Brown for public restrooms or rest areas
  • Yellow for caution signs or yield (potential hazards)
  • Red for full stop, do not cross, do not enter, or wrong way
  • Orange for construction (with orange/white alternating for construction barriers)
  • Blue for ferry crossings
  • Black for abandoned roadways that may be overgrown or populated with mobs
  • Purple for restricted areas

Signs must be posted at each major bridge, cave, and body of water. They must also be posted at each exit and jurisdictional change (district, province, nation, etc).