Minecraft:Erisiana route standards: Difference between revisions

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The '''Erisiana route standards''' are a series of standards designed to make roads safer, easier to navigate, and more aesthetically pleasing.
The '''Erisiana route standards''' are a series of standards designed to make roads safer, easier to navigate, and more aesthetically pleasing.


{{Hatnote|For more information on Erisiana highways, see [[Routes of Erisiana]]}}
These standards, unless otherwise excepted, noted, or grandfathered, apply to all roads, including provincial level routes.
These standards, unless otherwise excepted, noted, or grandfathered, apply to all roads, including provincial level routes.


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[[Category:Highways of Erisiana]]
[[Category:Highways of Erisiana]]
[[Category:Government of Erisiana]]
[[Category:Erisiana]]

Revision as of 08:25, 19 December 2016

The Erisiana route standards are a series of standards designed to make roads safer, easier to navigate, and more aesthetically pleasing.

Template:Hatnote These standards, unless otherwise excepted, noted, or grandfathered, apply to all roads, including provincial level routes.

Naming and numbering

New routes will be numbered based on direction of travel. North/south routes will be even, and east/west routes will be odd.

Additional names may be applied to the highway, such as "Portsmouth bypass" or "Kallisti Expressway."

The route must either be tagged with a provincial or confederation moniker. Single-letter abbreviations are permissible, but must be disambiguated if there is a potential for overlap.

Jurisdiction

Routes contained entirely within a given province and have no foreign destinations will be considered provincial or territorial routes. All other routes (routes that cross provinces or territories, or have foreign destinations) will be confederation-level.

Communes and districts may make their own routes with permission of the province, but such permission has yet to be granted.

Lighting

Light levels above 7 must be maintained on the road surface to prevent mob spawning. Torches (the predominant method) or other fixtures may be used, depending on the location.

Exceptions to this may be granted to scenic routes (where low light is desired), and redstone torches used as simple markers.

Height and width

New roads must be 5 wide, unless a minor provincial route. On diagonals, 6 wide is the minimum. Caves and tunnels are subject to this as well.

Caves and tunnels must be at least 4 high, or 5 on inclines.

Bends

Unless geography or other constraints require, no sharp bends (defined as bends with a distance under 3 metres minimum distance from the centreline of both portions of the road the bend connects) may be built. Areas with sharp bends must be marked.

Materials

Confederation-level routes must be made out of stone brick, unless granted special dispensation. Older routes may use cobblestone. Provincial routes may use materials as they see fit, but should use cobblestone or stone brick for new construction.

Caves do not require pavement, but must be well-lit to keep out mobs, further areas in the cave sealed or have doors in place, and meet width requirements.

Markers

Pavement markers in areas of ambiguity where the pavement ends may be added alongside the road. They should be yellow-coloured and distinctive, going every other block on one or both sides (if both sides, in an alternating pattern, for visual interest).

Areas where travellers should yield must have a white line with a yellow caution sign stating to yield.

Signage

These colours must be used for signage (but can use any material as long as it matches the colour):

  • White for information (distances, exits, route beginning, etc)
  • Green for confederation or provincial parks
  • Cyan for points of interest
  • Brown for public restrooms or rest areas
  • Yellow for caution signs or yield (potential hazards)
  • Red for full stop or do not cross
  • Orange for construction (with orange/white fencing for construction barriers)
  • Blue for ferry crossings
  • Black for abandoned roadways that may be overgrown or populated with mobs

Signs must be posted at each major bridge and cave. They must also be posted at each exit and jurisdictional change (district, province, nation, etc).