Minecraft:Routes of Erisiana: Difference between revisions

From Interlinked Wiki
Jump to navigation Jump to search
mc>Elizafox
mc>Elizafox
No edit summary
Line 7: Line 7:


==Erisiana Route 3==
==Erisiana Route 3==
'''Erisiana Route 3''' begins at the joint castle west entrance coterminus with Erisiana Route 5 in [[Mountain Home]]. Going eastbound, they split off near the customs checkpoint; Erisiana Route 3 continues west to Unity Bridge.
'''Erisiana Route 3''' begins at the Inverness-Mountain Home border near the docks at Inverness, then becomes temporarily coterminus with Erisiana Route 5 outside the joint castle west entrance. Going eastbound, they split off near the customs checkpoint; Erisiana Route 3 continues west to Unity Bridge.


==Erisiana Route 5==
==Erisiana Route 5==

Revision as of 07:20, 19 December 2016

Template:Hatnote Erisiana has an extensive transportation network connecting all areas of its empire. Routes built since YOLD 3180 are built to a more or less consistent standard, though the standards have evolved over time. Generally, they are 5 wide (older routes are 3 wide), made of stone brick (cobblestone is present on older routes), have sufficient lighting to keep mobs from spawning on the road itself, no steep drops, and barriers to prevent possibly fatal crashes. Newer routes have yellow markers on the side of the road to differentiate pavement.

Three digit routes are connectors to other highways.

Erisiana Routes are labelled as E-n, where n is the route number.

Erisiana Route 3

Erisiana Route 3 begins at the Inverness-Mountain Home border near the docks at Inverness, then becomes temporarily coterminus with Erisiana Route 5 outside the joint castle west entrance. Going eastbound, they split off near the customs checkpoint; Erisiana Route 3 continues west to Unity Bridge.

Erisiana Route 5

Erisiana Route 5 begins at the joint castle west entrance coterminus with Erisiana Route 3 in Mountain Home. It then branches off near the customs checkpoint, passing through it, then going northbound to New Seattle over the New Seattle Bridge. It terminates at Erisiana Route 510 at the New Seattle Airport (a connector highway between Erisiana Route 5 and Erisiana Route 10, which may be reassigned to New Seattle in the future).

Erisiana Route 510

Erisiana Route 510 is wholly within New Seattle, but may be transferred to territorial jurisdiction in the future. It connects Erisiana Route 5 at New Seattle Bridge with Erisiana Route 10 at the canal, with a very short distance from Erisiana Route 5 to Erisiana Route 10E (New Seattle Bypass), which joins Erisiana Route 10 outside the city. It follows Astley Ave. to Aurum St., then goes to Crocker Ave. until reaching the Erisiana Route 10 entrance near the canal.

Erisiana Route 10

Erisiana Route 10 is Erisiana's longest route. It travels in a generally north-south direction, but has a long east-west component. It begins in New Seattle and terminates at Probeland at the Bay-Probe Bridge (the beginning of Allied Empire 1).

New Seattle

It begins at the canal docks at New Seattle, then passes through a tunnel to Norton I Cave (a cave converted into a path with minimal modification).

Cascadia

It passes under the Canal Line, coterminus with the boundary of New Seattle (with a nearby Discordia Convenience), becoming the Cascadia Highway. It continues to a junction with the Erisiana Route 10A (Finejo Spur) to Finejo and Erisiana Route 10 proper (under an Erisiana Guard Post). It continues north-northwestward on a plateau, past Cascadia (and the entrance to Malaclypse Route 7 to Erisiana Route 15).

Zarathud

It continues on to the Tower Point Bridge (across Cascadia Lake), to Erisiana Route 10B (the Portsmouth Bypass). It passes through Zarathud, then becomes the Portsmouth Highway upon leaving the town.

Portsmouth

It goes around the edge of Portsmouth, intersecting with Malaclypse Route 1 and the Portsmouth Bypass, becoming the Malaclypse Beltway on the outskirts of The Aftermath.

The Aftermath

It passes the entrance to Erisiana Route 15 (Ancien Highway) before passing Disaster. There is a ramp to Stadium Circle in The Aftermath. It goes through Stadium Hill Tunnel, Helix Bridge, West Forest Tunnel, then passes Malaclypse Route 4 (Kallisti Expressway) Kallisti.

Outside Malaclypse

It loops away from the outside of Malaclypse, with ramps on Mung St. to The Aftermath; and Hipster St. and Satan St. to Upper Chaos. It then goes onwards to Ravenhurst Province, reaching a fork. The fork becomes Erisiana Route 10C (Scenic Roue) that returns to Malaclypse Province Hardwood District (intersecting with a trail to Upper Chaos), but is dimly lit. Erisiana Route 10 proper passes through Sanity Point, then leaves town, intersecting a ramp for Hodge and another for Sanity Point. It reaches the outskirts of Malaclypse again (through the Dissonance District of Malaclypse Province), connecting Discord with the highway via Erisiana Route 10D. It continues on to the Eristotle Tunnel below Lake Eristotle.

Eristotle

After emerging from the Eristotle Tunnel, it becomes the Seaside Highway. It becomes a 3-lane cobblestone highway at this point (built before modern highway standards). It once again intersects Malaclypse Route 1, then continues on to the Sri Syadasti Waterway and passes over it via the Sri Syadasti Bridge.

Probeland

It enters Probeland District then reaches Probeland. It passes under the legs of The Train, passing The Train Station, then terminates at Allied Empire 1 to Bay City on the Bay-Probe Bridge.

Erisiana Route 12

Erisiana Route 12 (legacy signage may show 11) is a route going under the Malaclypse Interior Waterway from The Aftermath (near the North Docks) to Finejo).

Erisiana Route 15

Erisiana Route 15 (known as the Ancien Highway its entire length) is a route that primarily connects Malaclypse with Ancien Via Ancien Route 5. It begins near Disaster and The Aftermath (between Malaclypse Route 1 and the Stadium Circle Exit), passing Disaster, reaching the Illuminati Tunnel, meets Malaclypse Route 7 via the Erisiana Route 15A spur, then meets Ancien Route 5 in Birchwood East region.

A possible spur may be added in the future to New Seattle.